Holy crap. Everyone highly recommended Metroid Prime, and I was keen to play it, but I wasn’t expecting anything on this level. Even though I played and enjoyed Metroid Prime 3: Corruption when it came out (I didn’t have a Gamecube as a kid), I was just caught off guard by how much I enjoyed the original. So I’m gonna take the time to write down my thoughts on the game, and how it related to modern gaming in general.
First off, if it wasn’t for the manual saving at save stations, this game would pass as a modern game. If not better, the gameplay isn’t bogged down by story. The game as a whole is made to feel haunting, as you’re on this planet all by yourself, having to solve the puzzles and explore without relying on anyone. I made it a point to not look up a guide for this game, and I felt like I never really needed one anyway.
Because there was no sense of urgency placed upon me via story, I felt I could take the time to explore every nook and cranny for hidden stuff, and even stumbled upon the next requirement by doing so. While I’d say the game is linear to an extent, I never felt restricted by the game. I found that feeling fascinating.
The boss battles had a certain Zelda flair to them, with bosses either weak to a weapon you just discovered, or weaknesses being shown with different visors. Another thing I loved, which never really stood out to me until I finished the original NES Metroid, is how much it actually resembles the Metroid formula. It just had an FPS perspective to it, without it feeling any less of a Metroid game.
I really think a lot of game developers need to go back and replay this game, and learn how to make a good game without relying on cinematics, side activities and open worlds. I think I’m in love with this game, so bad.